RAD — learning games for primary school
Learning through play for primary school: literacy, maths, science, Quran and writing
Children will happily spend hours on a phone or tablet, but the moment homework practice starts the motivation disappears. Parents rarely have the time or patience for daily drilling, and in a crowded classroom a teacher cannot give every child individual attention. RAD turns that screen time into learning time: five core primary-school subjects — literacy, maths, science, Quran and writing — delivered as more than 15 interactive games children actually want to open. A pupil reads a sentence or a verse aloud and RAD immediately scores their reading accuracy and pronunciation and gives feedback, like a private tutor available at any hour who never gets tired. Children compete online with classmates and friends, collect stars and coins, level up and climb the leaderboard. Parents get their own panel showing how long their child practised, which subjects are strong and where they struggle. Teachers and head teachers set up classes, follow each pupil's progress and cover every classroom with a single school licence. RAD runs on phones, tablets and computers, ships as an Android app and can be hosted entirely inside a school's own network with no dependency on outside services.
EdTechEverything an organization needs
Reading practice with speech recognition
A pupil reads aloud and instantly gets feedback on reading accuracy and pronunciation — a tutor that's always available.
5 subjects, 15+ learning games
Literacy, maths, science, Quran and writing aligned with the primary curriculum; every concept is practised as a game, not a drill.
Online matches with friends
Live 2-to-4-player contests with classmates — the excitement of gaming, applied to schoolwork.
Stars, coins and leaderboards
Points, cartoon avatars, levels and rankings that keep children coming back to practise.
Parent panel
A clear report of practice time, subject strengths and weaknesses, plus screen-time control.
Teacher panel & school licence
Teachers set up their class and track each pupil individually; one licence covers the whole school.
Phones, tablets and computers
Runs without complicated installation, ships as an Android app, and much of the practice works offline.
A safe, controlled environment
A child-focused space that can run entirely inside the school network, independent of outside services and content.
A look at the real thing
These screenshots are taken from the live RAD (RNT.RAD) interface — exactly what your users will see.
The parts that make up the platform
RAD (RNT.RAD) follows enterprise architecture principles: separated services, room to scale and full monitoring from day one.
- Lessons and games: interactive practice across five primary subjects
- Reading assessment: pronunciation and recitation accuracy scoring
- Live match service: multiplayer contests and friend invitations
- Motivation system: stars, coins, levels, rankings and friends
- Parent panel: progress reports and screen-time control
- Teacher & school panel: classes, pupils and classroom reports
- Mobile edition: phone and tablet with offline practice
Specification table
- Backend
- FastAPI / Python 3.11+
- Frontend
- React 18 + Vite + TypeScript
- Database
- PostgreSQL + Redis
- File storage
- MinIO (S3 compatible)
- Live play
- WebSocket (matches & chat)
- Authentication
- JWT
- Mobile
- Installable web app + Android APK
- Deployment
- Docker Compose
- Interface
- Fully localized
Which organizations it fits
State and private primary schools
School licence with teacher panel, class management and per-pupil progress reports
Parents & home learning
Daily practice without nagging, with progress reports and screen-time control
Tutoring centres
An interactive practice pack for catch-up and summer classes
Cultural & Quran centres
Teaching children to read and recite with automatic pronunciation scoring
Pupils who need extra practice
Endless repetition with consistent, patient feedback
School chains & education groups
Central management of several schools and comparison across classes
Educational publishers
A ready platform for publishing custom learning content and games
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